![]() There is for instance a cutscene where you get to make some seemingly benign dialog choices that gets recontextualized through the time glitching in a very smart way that I didn't see coming. Eventually the whole thing begins to fly off the rails in truly bizarre ways that you wouldn't expect employing both gameplay and narrative to emphasize the time dilation shenanigans. Suddenly you are faced with the prospect of an unreliable narrator as the story glitches, rewinds and resets in very curious twist and turns. ![]() What is fascinating is how when you get deeper into the story the gameplay mechanic of "rewinding" time starts to heavily seep into the narrative. ![]() At the surface this seems to be just another hyper violent one-of-those with a fancy looking bullet-time mechanic. This lets the game play around with the idea of death in a way reminiscent of how in the Sands of Time the Prince would say "thats not how that happened" anytime you missed a jump. The core conceit here is that you are taking drugs that give you some degree of prescience so when you're tackling stages you're in a "planning" state. This is a game I started recently and was probably going to put down as it wasn't really doing anything all that special until about three levels in. ![]() It is a fast paced pixel art tour-de-force that presents puzzle rooms full of baddies and gives you a set of rock-paper-scissor styled tools to make your way forward. Katana Zero is part of the growing indie genre of stylish action games where blood gushes by the bucket loads and you can only get hit once. ![]()
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